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Game maker studio fullscreen
Game maker studio fullscreen










  1. #GAME MAKER STUDIO FULLSCREEN 1080P#
  2. #GAME MAKER STUDIO FULLSCREEN FULL#

I've attached images that show how these values are used. Some areas of the screen may be dependent on height, so we use the height value to scale, whereas most are dependent on the width value so we use the width value. Global.sizeH = (viceWidth / defaultHeight) Īny asset that is placed in the room uses either the global.sizeW or global.sizeH to scale its size position and padding to ensure that everything is uniform on all aspect ratios. Global.sizeW = (viceHeight / defaultWidth) Let's say that you're using an iPad4 (width = 2,048 and height = 1536) We then divide the current screen width and height by the default screen size to get our multipliers.

#GAME MAKER STUDIO FULLSCREEN 1080P#

You would need to figure out your default screen size, but let's say it's 1080P Then we create a scaling multipliers based on our default asset sizes. Then we set the room and viewports using custom scripts to match the device screen (it shouldn't be hard for you to figure this out). Mobile games add way too many complexities that will make execution and success much harder. We do not recommend creating a mobile game as your first game. I'm just going to show a high-level overview of how we handle things. Your game may be different and managing viewports may be good enough. Our games are mostly UI based so we need to manage everything like this. Although our method works for us, your may game may need more or less work in this regard. Has anyone ever found themselves in a similar situation? How can I solve it? Is there a way to automatically enable the function in the phone settings? Other games do it.Ĭlick to expand.Hi Vinzo - we have dealt with this problem and created our own system for managing screen and layout types.

#GAME MAKER STUDIO FULLSCREEN FULL#

If, from the phone settings, I allow the game to use the full screen, everything works and the game is correctly opened in full screen, resizing correct and without borders. I followed this guide and the resizing seems to work, but on some devices (such as Xiaomi Redmi Note 5 2160x1080 ) the black border remains on the side where the keys are, as if it calculated that space as unusable or not part of the display. I am unable to test on these platforms since I don't own any, so if any one has any input contact me :DĮnd User Licence Agreement (EULA).I'm creating a game for the first time with Game Maker Studio 2 and I need the game (for mobile device) to be displayed horizontally and in full screen.įor the horizontal view I solved from GM settings by setting landscape as the only possibility for the full screen, and resizing on different devices, I'm having some problems. This extension is tested on desktops and HTML5 export but may need minor modifications to make it properly detect screen sizes differently on the mobile platforms and consoles.Get and resize the view area simply by changing the display_view_width and display_view_height macros. You can see how each mode looks like in the attached screenshots. Possible values: DisplayMode.FIT - Will fit the view area in the window while maintaining aspect ratioĭisplayMode.FILL - Will fill the entire window with the view area while maintaining aspect ratioĭisplayMode.STRETCH - Will stretch the view area to fill the entire window. Get and set the display mode simply by using the display_mode macro. You can then change any settings you'd like mid game instantly. view height, optional - defaults to view_hview view width, optional - defaults to view_wview mode, optional - defaults to DisplayMode.FIT To initialize the system call this once: display_resize_init(mode?, view width?, view height?) It'll then take over managing your view dimensions completely automatically. This extension comes to solve this by giving you an extremely easy interface to control exactly how your view area fills the screen. If you choose not to stretch and deform your view to fill the screen (the horrors) you have to live with those pesky black strips on either sides or top and bottom of the screen. You are probably familiar with the way Game Maker does fullscreen and are rightfully unhappy with it. If you ever wanted to make a full screen game or app which looks nice on all the whacky resolutions your players might use this extension is for you! Display Resizer - for all your fullscreen needs!












Game maker studio fullscreen